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・ Jason Johnson (actor)
・ Jason Johnson (baseball)
・ Jason Johnson (footballer)
・ Jason Johnson (Jamaican footballer)
・ Jason Johnson (offensive lineman)
・ Jason Johnson (quarterback)
・ Jason Johnson (wide receiver)
・ Jason Jollins
・ Jason Jones
・ Jason Jones (activist/filmmaker)
・ Jason Jones (actor)
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・ Jason Jones (country singer)
・ Jason Jones (defensive end)
・ Jason Jones (footballer)
Jason Jones (programmer)
・ Jason Jones (singer)
・ Jason Jones (wide receiver)
・ Jason Jones-Hughes
・ Jason Jordan
・ Jason Jordan (wrestler)
・ Jason Jozsa
・ Jason Jr.
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・ Jason Kabia
・ Jason Kaiser
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Jason Jones (programmer) : ウィキペディア英語版
Jason Jones (programmer)

Jason Jones (born June 1, 1971) is a game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called ''Minotaur: The Labyrinths of Crete''. While attending the University of Chicago Jones met Seropian and the two formed a partnership to publish ''Minotaur''.
Following the modest success of ''Minotaur'', Jones programmed Bungie's next game, ''Pathways Into Darkness'', and worked on code, level design and story development for Bungie's ''Marathon'' and ''Myth'' series. For Bungie's next projects, ''Halo: Combat Evolved'' and ''Halo 2'', Jones took on a more managerial role as project lead. He worked as design lead on the 2014 video game ''Destiny''.
==Early life==
Jones became interested in programming in high school, and learned Applesoft BASIC and 6502 Assembly on an Apple II series computer. When Apple released its Macintosh line, Jones's family purchased a Macintosh 128K, but Jones never programmed much for it. After high school Jones got a job programming for a computer-aided design company on PCs, before going to college the next year. In his off time Jones said that all he ever did on the Apple II was write games, "and it seemed logical to continue that on the Mac," he said. "The first thing I did on the Mac was to port a modem game I'd written called ''Minotaur'' from 6502 Assembly on the Apple II into MPW C on the Mac. I was still finishing that when I came to college. By that time, I knew I wanted to write games."〔(【引用サイトリンク】date=October 1993 )—(Archive ) available at Bungie.org, retrieved 2010-02-22.〕

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